Gray levels
There are 4 large areas in the center of the map to help with grayscale; white, gray, anthracite and black. You use these levels to determine the correct exposure when using waveform, zebra or false colors. This is extremely useful with multiple camera setups to ensure consistent exposure and mid-tone playback.
Linear grayscale
You use the 6 chips to display a linear grayscale to achieve an accurate gray balance, especially with regard to the highlights and shadow areas.
Illumination Check chips
Black and white chips are located in 2 of the corners to help determine uniform illumination across the target.
Software support
The ColorChecker is supported in both DaVinci Resolve and 3DLUT Creator for more efficiency in sorting colors.